Content
This online module of the You(th)App training for youth workers will cover 8 topics that were found most important in our reasearch of the state of the art of youth work in Slovenia, Croatia and Romania.
The online module is open to youth workers from all over Europe and we hope it will be usefull for you.
Each of the 8 topics has a description, some usefull resources and several tasks that participants need to complete in order to receive a learning badge. The online module is fully self-paced so you can organise your own learning process according to your needs.
Activities to complete
Complete the following activities, earn badges and you will see your playlist progress updated
Content
In this chapter you will learn more about digital trends in youth work. You will be able to find resources for understanding and better approach youth communities:
- what digital tools the target group is using,
- what is the best method of disseminating the material resources
- what is the advantage of apps, games, platforms most often used by young people so that youth workers understand the digital trends so that they can reach young people more easily
- how to transfer knowledge through apps and youth language
- tools for gamification, adjusting social media tools to make training materials more appealing to young people (the idea of a game used by young people for example, gamers);
- JAMBOARD - how to use the digital whiteboard. Examples of activities: working with stickers on a flipchart, on sections; how to organize a virtual public café and transfer the results/the information
- STORING tool – storing data in the cloud and drives where it is more accessible
- How to integrate Kahoot & Cava in youth work.
Get activity badge
In this chapter you will learn more about digital trends in youth work. You will be able to find resources for understanding and better approach youth communities:
- what digital tools the target group is using,
- what is the best method of disseminating the material resources
- what is the advantage of apps, games, platforms most often used by young people so that youth workers understand the digital trends so that they can reach young people more easily
- how to transfer knowledge through apps and youth language
- tools for gamification, adjusting social media tools to make training materials more appealing to young people (the idea of a game used by young people for example, gamers);
- JAMBOARD - how to use the digital whiteboard. Examples of activities: working with stickers on a flipchart, on sections; how to organize a virtual public café and transfer the results/the information
- STORING tool – storing data in the cloud and drives where it is more accessible
- How to integrate Kahoot & Cava in youth work.
You have to finish 1 task to get the badge
Tasks
Evidence verified by: one activity organiser
Answer:
- What do you believe is most relevant for your work?
- Where do you think your national reality is very different from the Irish?
Evidence verified by: one activity organiser
- Explain, how would you apply this to your organization: what needs to be done, to follow this article?
Evidence verified by: one activity organiser
- Select 2 of them and briefly explain how they can be used in your work.
- Explain two advantages and 2 disadvantages for one of selected two from your perspective.