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aMUSEment - Briefcase

aMUSEment - Briefcase

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

The 'Briefcase':

The 'Briefcase' is a package of all the materials which were used or produced for you and by you, during the residential part of the training. Inside it you will find photos, presentations, online sessions recordings, CANVAS, padlet and other things.

*Under the part with resources, you can find the 'Briefcase'

Ülesanded
Task no.1
Issued by organiser or scanning QR code
Participate in activity

Activities

aMUSEment - Briefcase
aMUSEment - Training course
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
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