Game design process may become a great non-formal learning experience.
In this activity you will be able to get some ideas on how to apply non-formal learning in the game design process. Visit other activities of the playlist “GameOn: Non-formal learning in Game design” to explore more on how to apply non-formal learning in the game design process.
Game design experience can be a source for learning and development. You can follow the Kolb cycle to support and encourage people to take the most learning from this experience.
Watch this video and reflect on the following:
- Which steps of the Kolb cycle do you follow in your education practice?
- How can you use the Kolb’s cycle in the game design process?
In the educational game design process the group of people are designing a game on a specific theme or topic, for example migration, conflicts, racism, exclusion.
As a non-formal educator, you may help the group members keep a good balance of attention to individuals of the group, group processes, the theme/topic and a wider environment.
Look at the image below and think what questions can you ask to the group involved in the game design process to stimulate their learning.
Importance of feedback
You can support learning greatly by including review and feedback at different stages of the game design process.
You may complete the activity and earn a digital badge by adding your reflections to the badge evidence below. In the resources you may find additional reference documents to advance your learning on the models explored in this activity.
This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
Nexes (ES) – the lead partner, Idealúdica (ES), Universitat de Barcelona (ES), BalkanIdea Novi Sad (SR), Nectarus (LT), Associazione Interculturale NUR (IT).
Co-funded by the Erasmus+ Programme of the European Union