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Activity design and choosing methods

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Activity design and choosing methods

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In the following introductory video, you can explore some primary and hopefully practical considerations when designing activities. There are three aspects the video focuses on:
  • How to choose methods for a learning activity.
  • What does it mean to create and hold space for participants?
  • How to develop further as a trainer.


Below, we share some of the considerations that trainers and facilitators must consider when planning learning activities and choosing methods.

  • PARTICIPANTS - What are the profile, needs, abilities and interests of your participants?
  • FACILITATORS - What are your expertise and preferences of you as facilitators??
  • MOTIVATION - What is your motivation for doing the workshop?
  • CONTEXT - What is the environment where your workshop will be happening?
  • SETTING - What space, time, resources, and equipment will be needed/available?
  • SEQUENCE - What activities do come before and after the workshop?
  • METHODS What will you choose?
  • OUTCOMES - What do you want your participants to achieve during the workshop?

The above is adapted from the T-kit Training Essential, which provides a comprihensive overview of how to design learning activities and choose methods. See the fish model below and download the complete explanation of how to apply it to practice.

Now that you are familiar with activity design principles and how to choose methods, complete the training script for a session or a workshop to be implemented in the (international) training activity in the youth work field. Download the training script template to use.

The Nectarus organisation first created this educational resource and activity for the Training of Trainers on Facilitating Learning course.

This activity supports trainers' competence development in the "Facilitating learning processes" area. Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for youth workers to work internationally..

Competence: Selecting, adapting or creating appropriate methods. In particular:
  • Identifies analogue and/or digital methods and their sources, suitable for different environments and situations
  • Explains the methodologies used in youth training when choosing, adapting and creating methods
  • Applies methodologies used in youth training when choosing or adapting methods
  • Creates and adjusts methods according to different environments and situations

Want to endorse (?) our organisation, this activity and/or badge - email us! Contact us at info@nectarus.lt for further questions.

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Activity design and choosing methods Get this badge

The badge earner learned activity design principles and ways for choosing methods for training and learning activities implemented in the (international) youth work training and non-formal education activities

To get this badge, trainer:
  • Watched an introductory video (optional) and familiarised with considerations when choosing methods.
  • Developed a training script for a session or workshop to be implemented in the youth work and non-formal education context.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.

Learning duration: 6 hours
Ülesanded
Task no.1
Evidence verified by: one activity organiser
To get this badge:
  1. Get familiar with video and text resources on designing activities and choosing methods in the youth work training setting.
  2. Use the training script template (or your own one) to plan the training and learning session or workshop. Upload it for the badge evidence.

Skills

ETS-TR
#Selecting, adapting or creating appropriate methods
ETS-TR
#Identifies analog and/or digital methods and their sources, suitable for different environments and situations
ETS-TR
#Explains the methodologies used in youth training when choosing, adapting and creating methods
ETS-TR
#Applies methodologies used in youth training when choosing or adapting methods
ETS-TR
#Creates and adjusts methods according to different environments and situations
Facilitating learning processes
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Time to complete: 6 tundi
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Organiseerijad

Nectarus
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
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