Lisätiedot
Soittolistat
Rekisteröidy
9

You(th)App training for youth workers

Liity
YleiskatsausOsaamismerkit

You(th)App training for youth workers

Liity

Lisätiedot

This online module of the You(th)App training for youth workers will cover 8 topics that were found most important in our reasearch of the state of the art of youth work in Slovenia, Croatia and Romania.

The online module is open to youth workers from all over Europe and we hope it will be usefull for you.

Each of the 8 topics has a description, some usefull resources and several tasks that participants need to complete in order to receive a learning badge. The online module is fully self-paced so you can organise your own learning process according to your needs.

Suoritettavat aktiviteetit

Suorita seuraavat toimet, ansaitse merkkejä ja näet soittolistan edistymisen päivitettynä
Youth worker basics
Pakollinen
45 minuuttia
Näytä koko aktiviteetti

Lisätiedot

In this chapter you will learn more about digital trends in youth work. You will be able to find resources for understanding and better approach youth communities:
  • what digital tools the target group is using,
  • what is the best method of disseminating the material resources
  • what is the advantage of apps, games, platforms most often used by young people so that youth workers understand the digital trends so that they can reach young people more easily
  • how to transfer knowledge through apps and youth language
  • tools for gamification, adjusting social media tools to make training materials more appealing to young people (the idea of a game used by young people for example, gamers);
  • JAMBOARD - how to use the digital whiteboard. Examples of activities: working with stickers on a flipchart, on sections; how to organize a virtual public café and transfer the results/the information
  • STORING tool – storing data in the cloud and drives where it is more accessible
  • How to integrate Kahoot & Cava in youth work.

Materiaali

Hanki aktiviteetti-merkki

Digital trends in youth work Hanki tämä merkki

In this chapter you will learn more about digital trends in youth work. You will be able to find resources for understanding and better approach youth communities:
  • what digital tools the target group is using,
  • what is the best method of disseminating the material resources
  • what is the advantage of apps, games, platforms most often used by young people so that youth workers understand the digital trends so that they can reach young people more easily
  • how to transfer knowledge through apps and youth language
  • tools for gamification, adjusting social media tools to make training materials more appealing to young people (the idea of a game used by young people for example, gamers);
  • JAMBOARD - how to use the digital whiteboard. Examples of activities: working with stickers on a flipchart, on sections; how to organize a virtual public café and transfer the results/the information
  • STORING tool – storing data in the cloud and drives where it is more accessible
  • How to integrate Kahoot & Cava in youth work.
Sinun täytyy suorittaa 1 tehtävä saadaksesi merkin
Tehtävät
Tehtävä nro.1
Vastauksen vahvistanut: Yksi aktiviteetin järjestäjä
Read the publication: https://www.youthlink.scot/wp-content/uploads/YouthLink-Scotland-Cyber-Resilience-Survey-Results.pdf

Answer:
  • What do you believe is most relevant for your work?
  • Where do you think your national reality is very different from the Irish?

Tehtävä nro.2
Vastauksen vahvistanut: Yksi aktiviteetin järjestäjä
How to set safe digital environment for youth work: https://digitalyouthwork.scot/how-to-create-safe-spaces-for-digital-youth-work/

  • Explain, how would you apply this to your organization: what needs to be done, to follow this article?


Tehtävä nro.3
Vastauksen vahvistanut: Yksi aktiviteetin järjestäjä
Some of the tools to keep younge people awake during activities are listed here: https://learning.uic.edu/resources/other-edtech-apps/

  • Select 2 of them and briefly explain how they can be used in your work.
  • Explain two advantages and 2 disadvantages for one of selected two from your perspective.


Taidot

#Fostering democratic and active participation
DIGCOMP
#Creatively using digital technology
ESCO
#build cooperative relationship with social service users
ESCO
#advocate social relationships
ESCO
#encourage sustainability
ESCO
#arrange youth activities
ETS-TR
#Adopts appropriate behaviour that respects ethical boundaries within a given group of learners
ESCO
#develop youth programmes
#Building on resources and opportunities from partnerships to increase quality and impact of the project, both offline and online
ESCO
#promote mental-health
ESCO
#arrange youth programmes
Aktiviteetit: 8
Alkoi: 47
Soittolista suoritettu: 3
Suoritusaika: 6 tuntia
Jaa:

Järjestäjät

Zavod Nefiks
Badgecraft isännöi tätä alustaa ja kehittää sitä yhdessä johtavien koulutusorganisaatioiden kanssa. Euroopan unionin Erasmus+ -ohjelmasta myönnettiin osarahoitusta tämän foorumin ensimmäisen version rakentamiseen. Ota yhteyttä support@badgecraft.eu.
Alusta
Vaihda toiseen kieleen:
Osarahoitettu Euroopan unionin Erasmus+ -ohjelmasta
EtusivuKarttaAktiviteetitSoittolistat