Lisätiedot
Soittolistat
Rekisteröidy
7

aMUSEment - Training course

Liity
YleiskatsausOsaamismerkit

aMUSEment - Training course

Liity

Lisätiedot

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

Suoritettavat aktiviteetit

Suorita seuraavat toimet, ansaitse merkkejä ja näet soittolistan edistymisen päivitettynä
aMUSEment - Online session 1 - Getting to know each other
Vapaavalintainen
1 tunti 30 minuuttia
Näytä koko aktiviteetti

Lisätiedot

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

The 'Briefcase':

The 'Briefcase' is a package of all the materials which were used or produced for you and by you, during the residential part of the training. Inside it you will find photos, presentations, online sessions recordings, CANVAS, padlet and other things.

*Under the part with resources, you can find the 'Briefcase'


Hanki aktiviteetti-merkki

aMUSEment - Briefcase Hanki tämä merkki

aMUSEment project

The main objective is to build capacities of professionals in cultural institutions in creative game design in order to be better equipped to attract different target groups and involve them in creating programs of their institutions. Specific objectives include: Providing quality non-formal education opportunities for professionals in cultural sector on the topic of creative game design. Providing methodology for active involvement of different target groups in designing programs of cultural institutions. Method of creative game design, as opposed to traditional practices of museum education and displays, are creating opportunities for museum professionals from different backgrounds to connect to audiences, who based on research remain distant and passive in museum environments. Furthermore, capacity building will accommodate museum professionals with skills and methodologies, with what they can create more flexible, more focused, and more creative museum programs within their own institutions. Through project activities and results we aim to help transforms museum spaces into innovative spaces for learning about cultural heritage, art, history and society.

The 'Briefcase':

The 'Briefcase' is a package of all the materials which were used or produced for you and by you, during the residential part of the training. Inside it you will find photos, presentations, online sessions recordings, CANVAS, padlet and other things.

*Under the part with resources, you can find the 'Briefcase'

Tehtävät
Tehtävä nro.1
Issued by organiser or scanning QR code
Participate in activity

Sijainti

Zmaj Jovina 26, Novi Sad 21000, Serbia
Aktiviteetit: 5
Alkoi: 6
Soittolista suoritettu: 6
Suoritusaika: 6 tuntia
Jaa:

Järjestäjät

BalkanIDEA Novi Sad
Badgecraft isännöi tätä alustaa ja kehittää sitä yhdessä johtavien koulutusorganisaatioiden kanssa. Euroopan unionin Erasmus+ -ohjelmasta myönnettiin osarahoitusta tämän foorumin ensimmäisen version rakentamiseen. Ota yhteyttä support@badgecraft.eu.
Alusta
Vaihda toiseen kieleen:
Osarahoitettu Euroopan unionin Erasmus+ -ohjelmasta
EtusivuKarttaAktiviteetitSoittolistat