Warp VR is a tech company that enables real-life learning experiences anytime, anywhere, and instantly. Warp Studio is the central hub for creating, distributing, and analyzing real and immersive training scenarios. Collaborate with your team to create impact, engage your workforce and grow your business. Share and play on all major mobile (VR) platforms.
Performance management right from our web platform. I.e. worked with KLM, BBC and Erste Bank.
Our vision: “All people need access to real-world experiences that empower them to thrive in life, career and beyond”.
The product that Warp VR is delivering is Virtual Reality training, with almost endless applications. All leading to the Library of the Future:
- Developing trainings for our clients (project based).
- Clients use Warp Studio, an online central hub for creating, distributing and analyzing real and immersive training scenarios.
- Clients use intermediaries such as e-learning companies and freelancers to do so.
- Customers can visit the Warp Store for off-the-shelf scenarios.
In this learning activity, you are not only learning about a company that is creating training via VR, but you will also share with them your thoughts about how to create the Library of the Future
Warp VR is a tech company that enables real-life learning experiences anytime, anywhere, and instantly. Their vision: “All people need access to real-world experiences that empower them to thrive in life, career and beyond”.
Vous devez terminer au moins 1 tâche pour obtenir ce badge
Tâches
Tâche n°1
Preuve vérifiée par : un organisateur de l'activité
Guido from Warp VR has mentioned a challenge for you: imagine the Library of the future is there... What is the marketing campaign, the message, what are the adds that will convince you to actually visit the library? And hopefully then also play, but at least visit. What should the invitation look like?
Tâche n°2
Preuve vérifiée par : un organisateur de l'activité
Martin from Boost VR has explained in the video that they want to build emersice experiences by using VR. His challenge to you: how can you help us to build an even more emersive experience using VR? How can your skills help to create a library of experiences that can be used by students all over the world?
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