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MENTAL HEALTH PROMOTION

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MENTAL HEALTH PROMOTION

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This Learning Playlist is part of the international training course Mental Health Promotion in the Youth Field. There are 3 parts to this training.

Before the Mobility
Participants of this international training course are requested to prepare by doing some research into the NLP that we will use as a model for our learning about Mental Health Promotion. They do this through the Learning Activities:
  • What is NLP
  • History of NLP
  • NLP and System Theory

The First Part of the Mobility
For the first 6 days of the Mobility, participants will experience youth work activities and reflect on their learning from that day using the following Learning Activities:
  1. Change the world, Change your mind
  2. Step by Step to great Rapport
  3. Sensory Acquity, Mind-reading for beginners
  4. Building the Picture, Setting the Outcomes
  5. Tools and techniques - 1
  6. Tools and techniques - 2

The Second Part of the Mobility
Participants will transfer their learning into (digital) learning activities for the people they work with and participate in a youth work market with local youth work organisations.

LifeComp competence framework
To support recognition of non-formal learning and to support the development of the “Personal, Social and Learning to Learn” skills within youth work we make in this training an connection between the learning happening during the training and the LifeComp Competence Framework.

Spcifically will be worked on the following skill zones: flexibility, growth mindset, critical thinking, collaboration, self-regulation, communication, empathy, well-being and managing learning.

Open Badges
In each Learning Activity and for the total Learning Playlist participants can earn Open Badges. Sometimes the badges will be issued via checking evidence by accredited NLP practisioners, other times via international trainers and also via self-assessment by the earners itself.

This project is co-funded by ErasmusPlus

Atividades para concluir

Complete as seguintes atividades, ganhe medalhas e verá o progresso da sua playlist atualizado
Mental health promotion in the Youth Field
Mandatório
7 dias 17 horas
Ver atividade completa

Sobre

Today we want to look at how to follow up your learning during this training about Mental Health Promotion in the Youth Field... How can you use your learning, the content, the tools and resources that you gained from facilitators and peers with young people?

We recommend to talk with young people about how they would like to talk about their mental health, ask what they need, do short researches, ....

Youth Goals 
The Youth Goals are the outcome of the Youth Dialogue process with over 50.000 young people.They represent views of young people from all over Europe and are part of the EU Youth Strategy. The 11 European Youth Goals summarise the issues that affect young people in Europe and the political priorities that are important to them. The Youth Goals show in which areas change still has to happen so that young people in Europe can use their full potential.
#5 Mental Health & Wellbeing -> Achieve better mental wellbeing and end stigmatisation of mental health issues, thus promoting social inclusion of all young people. More information about #5 can be found here

Many influencers are supporting better well being of young people, for example artist Billy Eilish


Recursos

Obter uma medalha da atividade

3x3x3 Obter esta medalha

Informação da badgeRecomendações
In simple terms, 3x3x3 encourages you to define three development goals, over a three-month period, engaging three other people to support you in those goals and hold you accountable. It's a framework that we use in varying forms to help ourselves put intentional learning into practice.

The holder of this badge defined 3 goals that will be achieved over a 3-month period and defined which 3 people can support in achieving this.

(c) Mc Kinsey: A 3 x 3 x 3 approach
Tarefas
Tarefa n.º 1
Evidência verificada por: um organizador de atividades
Complete the 3 goals that you will achieve over a 3-month period and define which 3 people can support you in achieving this.

Competências

#Mental Health Promotion
ESCO
#campaign for youth work in the local community
LIFECOMP
#Flexibility
LIFECOMP
#Growth mindset
LIFECOMP
#Critical thinking
ESCO
#desenvolver estratégias de cooperação internacional
ESCO
#fazer massagens
LIFECOMP
#Collaboration
LIFECOMP
#Self-regulation
ESCO
#prestar informações sobre o bem-estar dos jovens
ESCO
#talk with the selected community
ESCO
#trabalhar em parceria com os utentes dos serviços
ESCO
#relaxation methods
ESCO
#procurar inovação nas práticas correntes
ESCO
#check story
LIFECOMP
#Communication
LIFECOMP
#Empathy
LIFECOMP
#Wellbeing
ESCO
#promover a saúde mental
LIFECOMP
#Managing learning
Atividades: 17
Iniciado em: 55
Playlist concluída em: 12
Tempo para completar: 16 dias 9 horas 15 minutos
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Organizadores

Network of Cities and Regions of Learning
A Badgecraft é a anfitriã desta plataforma e desenvolve-a em conjunto com as principais organizações educativas. O programa Erasmus+ da União Europeia concedeu um cofinanciamento para a construção da primeira versão desta plataforma. Contacto: support@badgecraft.eu.
Plataforma
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Cofinanciado pelo programa Erasmus+ da União Europeia
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