Content
Hear ye, hear ya! Another podcast episode “Go Deep” - game design experience is ready to reach your ears and minds!
Listen to this podcast and get to know more about “Go Deep“ game design experience made by the Assonur (Italy) team. Guest of this podcast is Emiliano Bon from Xena organization (Italy).
This activity will help you to:
- To get to know more about “Go Deep” game design experience;
- Understand how to build game design experience on the topic of community transformation;
- Know what does it mean to have game design process with young people;
- To reflect on what kind of game design experience do you want to make.
Complete the following activities:
Listen to the podcast (17 min.);
Reflect on your experience;
Complete badge tasks;
Claim activity badge.
More about “Go Deep” game:
If you want to play - contact evs@xena.it
This series of podcasts is a part of the capacity-building project "Game On: Inclusion through educational game design".
Project co-funded by EU Erasmus+.
Credits:
Pridobite značko aktivnosti
Earners of this badge listened to the podcast episode “Go Deep”.
This badge is the digitally verified micro-credential that proves that you gain knowledge in, or/and experienced the following:
- Knowledge about “Go Deep” game design experience;
- Understanding how to build game design experience on the topic of community transformation;
- Understanding what does it mean to have game design process with young people;
- Reflecting on what kind of game design experience do you want and can make;
This series of podcasts is a part of the capacity-building project "Game On: Inclusion through educational game design".
Project co-funded by EU Erasmus+.
Naloge
Dokaze preveril: En organizator dejavnosti
Listen to the podcast. Share your thoughts and ideas on at least one or more questions below:
- What did you learn about the game design experience?
- How can you use game design to explore the topic of community transformation?
- How can you use the game design process to include young people?
- What kind of game design experience do you want to create in your practice?
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