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3. Sensory Acuity, Mind-Reading for Beginners

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3. Sensory Acuity, Mind-Reading for Beginners

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Hey, Folks, we hope you’ve had a fantastic third day at the International training course Mental Health promotion in the youth field, and as always, we’d like you to spend this part of the day reflecting on the work we have been doing.
As usual, here’s with a quick review to jog your memory:

Eye Accessing Cues: We spent time this morning looking at how we can use people’s eye movements to help us to understand what’s going on in their heads. You will remember the exercise we did to see how our partner responded to certain questions…
Eye Accessing Cues


Pacing and Leading: Pacing is where we match the other person’s communications before leading them to more resourceful states.
Building Rapport: Pacing & Leading


Sensory Acuity: This is the skill that we develop when we start to put together all the building-blocks of Rapport. We used this to do the exercise this afternoon when we tried to read each other’s “Poker Faces”!
Sensory Acuity



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This badge is a reflection tool for the third day of our training Mental Health promotion in the youth field. Today we looked at some advanced skills for building rapport:
  • Using the unconscious clues that people’s eyes give us to help us understand how they are processing a problem, issue or question.
  • The importance of Pacing and Leading as a skills to help us understand people’s present state before leading them to a more resourceful place.
  • In the Sensory Acuity exercise we started to put together the skills and models we have been exploring so far.

The holder of the badge will have worked either on their own or in a small group to reflect on the questions:
  • how the day has gone
  • what has been learned
  • how to use this in your youth work
  • how else to use it.

The questions are designed to optimise generative learning: they are not just about what the participant has learnt but also how they can use the learning in their work and personal life.

Our work today Covered the following LifeComp Competencies:
  • L1.2: Understanding that learning is a lifelong process that requires openness, curiosity and determination, 
  • L2.2: Comparing, analysing, assessing, and synthesising data, information, ideas, and media messages in order to draw logical conclusions, 
  • L2.3: Developing creative ideas, synthesising and combining concepts and information from different sources in view of solving problems, 
  • L3.3: Reflecting on and assessing purposes, processes and outcomes of learning and knowledge construction, establishing relationships across domains, 
  • P1.1: Awareness and expression of personal emotions, thoughts, values, and behaviour, 
  • P3.1: Awareness that individual behaviour, personal characteristics and social and environmental factors influence health and wellbeing, 
  • S1.1: Awareness of another person’s emotions, experiences and values, and 
  • S1.3: Responsiveness to another person’s emotions and experiences, being conscious that group belonging influences one’s attitude.
Ülesanded
Task no.1
Evidence verified by: one activity organiser
  1. How has today gone for you? 
  2. What have you learnt?
  3. How can you use this in your youth work?
  4. How else can you use it?

Skills

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#promote mental health
LIFECOMP
#Growth mindset
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#Critical thinking
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#Managing learning
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#Self-regulation
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#Wellbeing
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#Empathy
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Network of Cities and Regions of Learning

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MENTAL HEALTH PROMOTION
Network of Cities and Regions of Learning
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
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Co-funded by the Erasmus+ programme of the European Union
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