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You(th)App training for youth workers

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OverviewMärgid

You(th)App training for youth workers

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Teave

This online module of the You(th)App training for youth workers will cover 8 topics that were found most important in our reasearch of the state of the art of youth work in Slovenia, Croatia and Romania.

The online module is open to youth workers from all over Europe and we hope it will be usefull for you.

Each of the 8 topics has a description, some usefull resources and several tasks that participants need to complete in order to receive a learning badge. The online module is fully self-paced so you can organise your own learning process according to your needs.

Activities to complete

Complete the following activities, earn badges and you will see your playlist progress updated
Youth worker basics
Mandatory
45 minutit
View full activity

Teave

In this chapter you will learn more about digital trends in youth work. You will be able to find resources for understanding and better approach youth communities:
  • what digital tools the target group is using,
  • what is the best method of disseminating the material resources
  • what is the advantage of apps, games, platforms most often used by young people so that youth workers understand the digital trends so that they can reach young people more easily
  • how to transfer knowledge through apps and youth language
  • tools for gamification, adjusting social media tools to make training materials more appealing to young people (the idea of a game used by young people for example, gamers);
  • JAMBOARD - how to use the digital whiteboard. Examples of activities: working with stickers on a flipchart, on sections; how to organize a virtual public café and transfer the results/the information
  • STORING tool – storing data in the cloud and drives where it is more accessible
  • How to integrate Kahoot & Cava in youth work.

Resources

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Digital trends in youth work Get this badge

In this chapter you will learn more about digital trends in youth work. You will be able to find resources for understanding and better approach youth communities:
  • what digital tools the target group is using,
  • what is the best method of disseminating the material resources
  • what is the advantage of apps, games, platforms most often used by young people so that youth workers understand the digital trends so that they can reach young people more easily
  • how to transfer knowledge through apps and youth language
  • tools for gamification, adjusting social media tools to make training materials more appealing to young people (the idea of a game used by young people for example, gamers);
  • JAMBOARD - how to use the digital whiteboard. Examples of activities: working with stickers on a flipchart, on sections; how to organize a virtual public café and transfer the results/the information
  • STORING tool – storing data in the cloud and drives where it is more accessible
  • How to integrate Kahoot & Cava in youth work.
Märgi saamiseks tuleb lõpetada 1 ülesanne
Ülesanded
Task no.1
Evidence verified by: one activity organiser
Read the publication: https://www.youthlink.scot/wp-content/uploads/YouthLink-Scotland-Cyber-Resilience-Survey-Results.pdf

Answer:
  • What do you believe is most relevant for your work?
  • Where do you think your national reality is very different from the Irish?

Task no.2
Evidence verified by: one activity organiser
How to set safe digital environment for youth work: https://digitalyouthwork.scot/how-to-create-safe-spaces-for-digital-youth-work/

  • Explain, how would you apply this to your organization: what needs to be done, to follow this article?


Task no.3
Evidence verified by: one activity organiser
Some of the tools to keep younge people awake during activities are listed here: https://learning.uic.edu/resources/other-edtech-apps/

  • Select 2 of them and briefly explain how they can be used in your work.
  • Explain two advantages and 2 disadvantages for one of selected two from your perspective.


Skills

#Fostering democratic and active participation
DIGCOMP
#Creatively using digital technology
ESCO
#build cooperative relationship with social service users
ESCO
#advocate social relationships
ESCO
#encourage sustainability
ESCO
#arrange youth activities
ETS-TR
#Adopts appropriate behaviour that respects ethical boundaries within a given group of learners
ESCO
#develop youth programmes
#Building on resources and opportunities from partnerships to increase quality and impact of the project, both offline and online
ESCO
#promote mental-health
ESCO
#arrange youth programmes
Activities: 8
Started: 41
Completed playlist: 2
Time to complete: 6 tundi
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Organiseerijad

Zavod Nefiks
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
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