Teave
Playlists
Registreeri
Nectarus
Not in organiser
Activities Playlists Assessment

83activities

1
Tehnoloogia ja arvutid
3D ir Erdvinio Garso susitikimų erdvės ir įrankiai
Nectarus
#skaitmeninės technologijos, #organise training, #fix meetings
Liitu
1
Facilitating learning processes
Nectarus
#Selecting, adapting or creating appropriate methods, #Identifies analog and/or digital methods and their sources, suitable for different environments and situations, #Explains the methodologies used in youth training when choosing, adapting and creating methods, #Applies methodologies used in youth training when choosing or adapting methods, #Creates and adjusts methods according to different environments and situations
1
Designing programmes
Nectarus
#Applying non-formal learning principles in programme design with emphasis on youth-centeredness, transparency, democratic values, participation, empowerment, and social transformation, #Knowledge of the values and key principles of non-formal learning, #Willingness to research and stay up-to-date with the newest developments in non-formal learning-related practices
1
Rahvusvaheline ja Kultuuridevaheline
Nectarus
#programme management, #distribute activities, #planning
2
Tehnoloogia ja arvutid
Nectarus
#e-learning, #learning technologies, #learning management systems, #plan youth programmes, #communicate on the youth's well-being
1
Isiklik areng
Nectarus
#Coping with uncertainty, ambiguity and risk, #Dares to face and deal adequately with ambiguity with regard to the group’s and individuals’ realities, #Reflecting acceptance of ambiguity and change, #Refers to theories, concepts and experiences that relate to ambiguity and change in the activity and when designing the educational approach
1
1
1
Designing programmes
Nectarus
#promote youth work in communities, #design mobility programmes
1
20 Dec, 16:00
Tehnoloogia ja arvutid
Nectarus
#Knowledge about platforms, risks and benefits of using different digital tools, #Knowledge about power structures behind digital technologies and connected issues as datification, etc., #Skills to integrate digital tools, media, and environments in the activities when needed and beneficial, #Using digital media and tools proficiently to spread and disseminate positive and supportive messages and as platforms to act in solidarity
2
Käsitöö ja meisterdamine
Nectarus
#creativity, #team working, #formulate game rules, #Learning to learn, #digital competencies, #deliver live presentation, #create game rules, #personal development, #Communication
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
KoduKaartActivitiesPlaylists