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MENTAL HEALTH PROMOTION

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MENTAL HEALTH PROMOTION

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Content

This Learning Playlist is part of the international training course Mental Health Promotion in the Youth Field. There are 3 parts to this training.

Before the Mobility
Participants of this international training course are requested to prepare by doing some research into the NLP that we will use as a model for our learning about Mental Health Promotion. They do this through the Learning Activities:
  • What is NLP
  • History of NLP
  • NLP and System Theory

The First Part of the Mobility
For the first 6 days of the Mobility, participants will experience youth work activities and reflect on their learning from that day using the following Learning Activities:
  1. Change the world, Change your mind
  2. Step by Step to great Rapport
  3. Sensory Acquity, Mind-reading for beginners
  4. Building the Picture, Setting the Outcomes
  5. Tools and techniques - 1
  6. Tools and techniques - 2

The Second Part of the Mobility
Participants will transfer their learning into (digital) learning activities for the people they work with and participate in a youth work market with local youth work organisations.

LifeComp competence framework
To support recognition of non-formal learning and to support the development of the “Personal, Social and Learning to Learn” skills within youth work we make in this training an connection between the learning happening during the training and the LifeComp Competence Framework.

Spcifically will be worked on the following skill zones: flexibility, growth mindset, critical thinking, collaboration, self-regulation, communication, empathy, well-being and managing learning.

Open Badges
In each Learning Activity and for the total Learning Playlist participants can earn Open Badges. Sometimes the badges will be issued via checking evidence by accredited NLP practisioners, other times via international trainers and also via self-assessment by the earners itself.

This project is co-funded by ErasmusPlus

Activities to complete

Complete the following activities, earn badges and you will see your playlist progress updated
Mental health promotion in the Youth Field
Mandatory
7 days 17 hours
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Content

In this activity you will experience a real-world treasure hunt and guided walk in historical Orvelte via Actionbound.
Actionbound is an app for playing digitally interactive scavenger hunts to lead learners on a path of discovery.
You will:
  • need a warm coat
  • need a smartphone or tablet per group.
  • use GPS coordinates and old fashioned map of Orvelte
  • walk about 1 kilometer through Orvelte,
  • read some information, and do few quizes and missions.
While doing all the above you can chat with your team mates about who they are, where they come from and what you have similar.

We wish you having fun and a good time together!

Get in Action and start your Bound


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Badge informationEndorsements
The holder of this badge took experienced a real-world treasure hunt and guided walk in historical Orvelte via Actionbound.
Actionbound is an app for playing digitally interactive scavenger hunts to lead learners on a path of discovery.
The holder was taking care of:
  • a warm coat
  • a smartphone or tablet per group.
  • GPS coordinates and old fashioned map of Orvelte
  • walking about 1 kilometer through Orvelte,
  • reading some information, and do few quizes and missions
  • getting to know international peers and starting a conversation

This activity is part of the training course Mental Health Promotion in the Youth Field
Tasks
Task no.1
Issued by organiser or scanning QR code
Participate in activity

Location

Flintenweg 4, 9441 PC Orvelte, Netherlands

Skills

#Mental Health Promotion
ESCO
#campaign for youth work in the local community
LIFECOMP
#Flexibility
LIFECOMP
#Growth mindset
LIFECOMP
#Critical thinking
ESCO
#develop international cooperation strategies
ESCO
#give massages
LIFECOMP
#Collaboration
LIFECOMP
#Self-regulation
ESCO
#communicate on the youth's well-being
ESCO
#talk with the selected community
ESCO
#work in partnership with social services users
ESCO
#relaxation methods
ESCO
#seek innovation in current practices
ESCO
#check story
LIFECOMP
#Communication
LIFECOMP
#Empathy
LIFECOMP
#Wellbeing
ESCO
#promote mental health
LIFECOMP
#Managing learning
Activities: 17
Started: 55
Completed playlist: 12
Time to complete: 16 days 9 hours 15 minutes
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Organisers

Network of Cities and Regions of Learning
Badgecraft hosts this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@badgecraft.eu.
Platform
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Co-funded by the Erasmus+ programme of the European Union
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