Nectarus
Niet in organisator

activiteiten

1
Technologie en computers
Nectarus
#skaitmeninės technologijos, #trainingen organiseren, #vergaderingen regelen
1
Designing educational programmes
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Het kiezen en ontwerpen van geschikte methoden voor het verzamelen, interpreteren en verspreiden van informatie (gegevens, middelen, bevindingen, enzovoort), #Refers to various ways of collecting information, #Identifies and prevents risks connected to collecting and sharing data , #Identifies the information relevant to an issue or a question, #Knows about power structures behind digital technologies and connected issues as datification, etc
1
Facilitating learning
Nectarus
#Vaardigheid om actief te luisteren, #Vermogen om empathisch te zijn, #Het vermogen om gedachten en emoties duidelijk uit te drukken, #Readiness to include a space for emotions in all situations, including online environments, #Skill of initiating and supporting self-reflection on learning, #Ability to guide others to channel feelings into action, including in online environments, where appropriate
1
Maatschappelijke betrokkenheid
Nectarus
#Appreciation of the added value of new partnership and collaboration opportunities, #Knowledge of advocacy approaches and methods in a youth work context, #Knowledge about digital tools for networking and collaboration, and more inclusive approaches
1
Designing programmes
Nectarus
#Applying non-formal learning principles in programme design with emphasis on youth-centeredness, transparency, democratic values, participation, empowerment, and social transformation, #Knowledge of the values and key principles of non-formal learning, #Willingness to research and stay up-to-date with the newest developments in non-formal learning-related practices
1
Internationaal en intercultureel
Nectarus
#programme management, #distribute activities, #planning
2
Technologie en computers
Nectarus
#e-learning, #leertechnologieën, #systemen voor beheer van leeromgevingen, #programma’s voor jongeren organiseren, #communiceren over het welzijn van jongeren
1
Learning to learn
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Refers to various assessment and self-assessment principles and methods, #Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements
1
Persoonlijke ontwikkeling
Nectarus
#Coping with uncertainty, ambiguity and risk, #Dares to face and deal adequately with ambiguity with regard to the group’s and individuals’ realities, #Reflecteren op de acceptatie van ambiguïteit en verandering, #Refers to theories, concepts and experiences that relate to ambiguity and change in the activity and when designing the educational approach
1
Facilitating learning processes
Nectarus
#Het selecteren, aanpassen of creëren van geschikte methoden, #Identifies analog and/or digital methods and their sources, suitable for different environments and situations, #Explains the methodologies used in youth training when choosing, adapting and creating methods, #Applies methodologies used in youth training when choosing or adapting methods, #Creates and adjusts methods according to different environments and situations
1
Designing educational programmes
Nectarus
#Het ontwerpen van educatieve programma's, #Het selecteren, aanpassen of creëren van geschikte methoden, #Uses digital technologies to create / foster participation, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
1
Facilitating learning
Nectarus
#Readiness to upskill and stay up-to-date with existing methods and related sources and tools, #Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking, #Knowledge on how to look for information about methods and methodology and how to share the resources adequately, #Knowledge of the principles of methodologies used in the field of youth, #Skill of choosing appropriate methods and assessing young people’s learning needs and objectives, #Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
Badgecraft host dit platform en ontwikkelt het samen met toonaangevende educatieve organisaties. Het programma Erasmus+ van de Europese Unie heeft cofinanciering verleend voor de bouw van de eerste versie van dit platform. Neem contact op met support@badgecraft.eu.
Mede gefinancierd door het Erasmus+ programma van de Europese Unie
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