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GameON: Educational game design. Collaborative model

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GameON: Educational game design. Collaborative model

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Based on our research, the GameOn partners produced seven models to approach game design. The Collaborative approach is one of them. Watch the following video explainer to learn more about this model:

Download the MeMos poster that describes the Collaborative game design characteristics.

Usually, the collaborative process is applied in non-formal education settings. Young people get involved in some development phases of the one and only educational game related to a theme selected by the promoters.

The primary goal is to develop participants' competences related to inclusion and create a game that promotes social inclusion and transformation among other young people.

Following a collaborative approach, young people get involved in the following game design stages:



Collaborative game design has unique features.


Process

Usually, young people get involved in collaborative work through a guided and planned participation process. The project can sometimes involve training to develop game dynamics or game content.

Promoters select the game topic. The testing phase is an essential part of the process, as well as the game use and dissemination.

Such a game design approach lasts from 15 to 20 months. It involves different participant groups who create and test one unique game.


Participants

Youth workers of leading organisations, professionals or institutions involved in creating and testing the game, professionals to produce the game, and in some cases, expert trainers.


Other actors

Youth workers of leading organisations, professionals of institutions involved to create and test the game, professionals to produce the game, and in some cases expert trainers.


Structure

Usually, the collaborative game design is developed by professionals, for example, individuals, staff members, and workers in organisations and institutions or youth centres. Young people participate only to deliver specific tasks in particular phases.


Guidance

Group facilitators and non-governmental organisations staff members facilitate the process.


Competences

These are some personal, social and civic competences young people can develop in Collaborative game design projects.




Examples

Listen to the GameOn podcast Mission Z.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation, and critical thinking through game design. Learn more about this partnership here.

Expert partners:
Nexes (ES) – the lead partner, Idealúdica (ES), Universitat de Barcelona (ES), BalkanIdea Novi Sad (SR), Nectarus (LT), Associazione Interculturale NUR (IT).

Co-funded by the Erasmus+ Programme of the European Union.

Cover image from Unsplash.

Resources

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GameON: Educational game design. Collaborative model Get this badge

Owners of this badge learned more about the Collaborative game design model and reflected upon the existing game design practice and their own experience.

The evidence of completing this activity is included in the badge and was reviewed and verified by the organisers.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation, and critical thinking through game design. Learn more about this partnership here.


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Task no.1
Evidence verified by: self-approved

Share your thoughts on the following questions to earn the activity badge:

What elements of the Collaborative model did you discover?
Could this game design model be used in your educational work with your target group?

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GameOn - Game Design for Inclusion

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GameON: Educational game design. Methodological Models
GameOn - Game Design for Inclusion
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Co-funded by the Erasmus+ programme of the European Union
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