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GameON: Educational game design. Transformative model

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GameON: Educational game design. Transformative model

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Based on our research, the GameOn partners produced seven models to approach game design. The Transformative approach is one of them. Watch the video below to get familiar with this approach.

Download the MeMos poster that describes the Transformative game design characteristics.

Usually, the transformative process is developed in non-formal education settings. Young people enrol with a predefined objective to create one or more games. Young people get involved in most game design phases.

The primary goal is to learn about the game design process, develop participants' competencies, and create games that promote social inclusion among other young people.

Following a collaborative approach, young people get involved in the following game design stages:





Transformative game design has unique features.


Process

Usually, young people get involved in collaborative group work for each specific game. They put their knowledge and skills into action to create and validate the game contents.

Participants feel connected to the topic and game purpose. For a group, it is essential to end up having a tested and playable game and use it with other groups.

Such a game design approach lasts from 3 full-day of work to 2 months to develop games, combining theory and practice.


Participants

Transformative game design most often involves non-governmental organisations' members, youth centres' participants, and higher education students.
Participants’ profile is heterogeneous and varies depending on a project’s objectives.


Other actors

Volunteers, youth workers from non-governmental organisations, formal education staff members, and expert trainers may get involved.


Structure

Usually, transformative game design includes training courses or workshops with a predefined programme.

This model offers specific training about the game potential and game-based learning, the game design process, and the general themes that games will focus on.


Guidance

One or more group facilitators and expert trainers support participants. The relationship among the participants is as meaningful as the resulting game.


Competences

These are some personal, social and civic competences young people can develop in Collaborative game design projects.




Examples

Listen to the GameOn podcast Edu Gaming.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation, and critical thinking through game design. Learn more about this partnership here.

Expert partners:
Nexes (ES) – the lead partner, Idealúdica (ES), Universitat de Barcelona (ES), BalkanIdea Novi Sad (SR), Nectarus (LT), Associazione Interculturale NUR (IT).

Co-funded by the Erasmus+ Programme of the European Union

Cover image from Unsplash.

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Owners of this badge learned more about the Transformative game design model and reflected upon the existing game design practice and their own experience.

The evidence of completing this activity is included in the badge and was reviewed and verified by the organisers.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation, and critical thinking through game design. Learn more about this partnership here.

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Task no.1
Evidence verified by: auto-aprobare
Listen to the GameOn podcast ,,Edu Gaming‘‘.

Share your thoughts on the following questions to earn the activity badge:

What elements of the Transformative model did you discover?
Could this game design model be used in your educational work with your target group?

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GameOn - Game Design for Inclusion

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GameON: Educational game design. Methodological Models
GameOn - Game Design for Inclusion
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